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AI Rust Engineer

Zed Industries ·
79
AI-Agency
B82 U75
📍 US 🌐 Remote-only 🛠 AI tools welcome at work Mid
RustLLMPython
TL;DR

AI Rust Engineer at Zed Industries building AI systems that operate inside evolving codebases. Focus on designing context systems, evaluation frameworks, and infrastructure connecting language models to the editor and developer tools.

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Job description

Software development is becoming a collaboration between developers and AI systems.

Most AI developer tools operate on prompts and static snapshots of code. But real software development happens inside large, evolving codebases that change continuously through edits, refactors, discussions, and collaboration.

We are building AI systems that operate inside that environment.

Zed today is a code editor built from scratch in Rust with GPU acceleration and real-time multiplayer collaboration. Every keystroke and edit can be shared instantly between collaborators, creating a shared workspace where developers and increasingly AI systems can work together.

We are also building DeltaDB, a system that records the operational history of software development. It captures edits, discussions, and AI interactions as they happen. This creates a foundation for AI systems that can reason not just about code, but about how that code evolves over time.

Much of this work involves designing systems that help AI understand large, evolving codebases. This includes providing the right context and evaluating whether its suggestions actually improve the software.

The work sits at the intersection of AI systems, developer tools, and distributed collaboration. We are exploring how software gets built when AI becomes part of the development environment itself.

Some questions we are exploring

Many of these questions do not yet have established answers. Part of the work is designing and testing new approaches in real developer workflows.

What you will work on

Requirements

Preferred Experience

About Zed

Zed is open source and built in public by the team behind Atom and Tree-sitter.

The editor is written in Rust with GPU acceleration for every frame. When you type or move the cursor, pixels respond instantly. That responsiveness keeps you in flow.

Zed is multiplayer by default, allowing developers to work together in the same codebase in real time. Much of our work happens through pair programming, with engineers collaborating directly inside the editor.

We ship improvements weekly and work closely with a community that cares deeply about the craft of developer tools.

Location: Remote (American or European time zones)

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